Sunday, March 21, 2010
Ultimate Frisbee 3/19/10
Today was our first official Frisbee meet of the season. We started early in the year to due to exceptionally good weather. We had so many people that we had to constantly sub in and out in order to keep legal teams of seven people. Within the first five of minutes of play I was able to notice how out of shape I was compared to last fall. Although I only played for the first twenty minutes I felt completely worn out afterwards. Hopefully I will get better by next week.
SOI meeting 3/18/10
We did not have SOI today because our president, Jade Borgeson, was at a Model United Nations conference. Therefore we did not get to discuss possibilities and ideas concerning our “big event” for seniors at the end of the year.
Wednesday, March 17, 2010
Game Development Group 3/17/10
This week me, Sebastian and Ben met up with Mr. Knittle to discuss progress on the game. Although we have not gotten much farther in the game, it was nice to reflect on all of the work we have put into, and how far we have gotten since we last met up with Mr. Knittle. We were able to stand back and take a look and how far we have gotten and how much we still have to achieve. We left the room with a better understanding of how close we were to completing the game.
SOI meeting 3/11/10
Today we had a short meeting to check everyone's jobs for tomorrow. I am planning on making cookies for the sale. We didn't discuss much else, but talked a little about having a party for the seniors after the IB exams were over. We will probably talk more about that next week.
Monday, March 8, 2010
Game Development Group 3/8/10
Over the past week I have not be able to do much. I made the room larger and created temporary cloning machines with different spawn rates to make a test version of the game. Sebastian has been doing some networking, but the charger for his laptop broke and he cannot program more until he gets a new one. Ben has created sample sprites for the player with different weapons. I also spoke with Mr. Knittle about more meetings so I could continue to receive CAS, which I will do in the upcoming week.
Game Development Group 3/1/10
This past week progress has improved greatly. I figured out the flamethrower and officially changed the name, from the old "zombies_and_mouse" to a brand new game that is much more like the final product. Like the final product, enemies actually die when hit instead of respawning. To go along with this, I have created temporary versions of the enemies, including the walker and exploder, and have tweaked them so that they have appropriate speeds, damage rates, behavior, sprites and health. The sprites (what the enemies look like) are temporary until Ben can finish the enemy sprites. We have also decided on a newer simplistic style for the characters. Sebastian has been having trouble with the new networking but is working hard to fix the issues. Because of networking I also need a different way to drop weapons, and a different way to do bullet collisions.
Game Development Group 2/22/10
Over the last week were not able to speak with each other about the game, however I was able to port over many of the weapons from my personal build of Sebastian's old game. I also created a checklist to make it easier to figure out what we had and had not finished. I figured out how to make an "angle" and therefore could make the shotgun, minigun and rocket launcher. There were many instances where I had to relearn how to do things from my old game by looking at my own coding from months past. I have now relearned everything I knew about programming and much more. I am currently working through doing collisions with lines. We have also managed to get some art from Ben Doane, who has done lots of background art and will now work on the characters. Sebastian has done a little more networking, but unfortunately discovered that he needs to redo most of the structure. Hopefully next week we can have some character sprite ideas as well as more weapons, some sound effects and a good start on networking.
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