Monday, March 8, 2010

Game Development Group 3/1/10

This past week progress has improved greatly. I figured out the flamethrower and officially changed the name, from the old "zombies_and_mouse" to a brand new game that is much more like the final product. Like the final product, enemies actually die when hit instead of respawning. To go along with this, I have created temporary versions of the enemies, including the walker and exploder, and have tweaked them so that they have appropriate speeds, damage rates, behavior, sprites and health. The sprites (what the enemies look like) are temporary until Ben can finish the enemy sprites. We have also decided on a newer simplistic style for the characters. Sebastian has been having trouble with the new networking but is working hard to fix the issues. Because of networking I also need a different way to drop weapons, and a different way to do bullet collisions.

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